Gamasutra dissects open world games

Following up on his recent look at difficulty in game design, Gamasutra’s John Harris is at it again, this time offering an ample look at what he calls ‘open world games’ — titles, according to Harris

read more | digg story

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


%d bloggers like this: